CYCLE OF ECHOES Steam page

Press kit

Cycle of Echoes is a sci-fi action RPG built in Unreal Engine 5 that blends top-down combat with select third-person encounters. Explore hostile worlds, build your arsenal and fight mercenaries, machines and alien creatures. PC, planned for 2027.

Factsheet

Title
Cycle of Echoes
Developer
Ivan
published on Steam as ArkNode Games
Genre
Sci-fi action RPG, top-down combat with select third-person encounters
Platform
PC (Windows), Steam
Release
Planned for 2027 · Steam “Coming Soon” · playable demo in development
Engine
Unreal Engine 5
Players
Single-player
Languages
English
Price
TBA
Steam
store.steampowered.com/app/4730230
Website
cycleofechoes.com
Press contact
press@cycleofechoes.com
Social
X · Bluesky · YouTube
Updated
24 October 2026

Description

One-liner · 240 characters

Cycle of Echoes is a sci-fi action RPG built in Unreal Engine 5 that blends top-down combat with select third-person encounters. Explore hostile worlds, build your arsenal and fight mercenaries, machines and alien creatures.

Short description · as on Steam

Cycle of Echoes is a sci-fi action RPG that blends top-down combat with third-person encounters. Explore hostile worlds, build your arsenal, upgrade your exosuit, and fight through mercenaries, alien creatures, machines, and forgotten ruins in a universe shaped by a dangerous past.

Long description

Cycle of Echoes is a sci-fi action RPG that combines top-down combat with select third-person encounters. Step into a frontier of abandoned stations, hostile worlds, lost cities, alien structures, and dangerous strongholds as you uncover the remnants of a forgotten past.

Upgrade your exosuit, shape your build through weapons, gear, and abilities, and fight your way through mercenaries, war machines, monsters, and powerful bosses. Along the way, you will meet allies, companions, and survivors caught in a growing conflict that reaches far beyond a single world.

A forgotten universe

Travel across a sci-fi frontier filled with derelict stations, asteroid bases, hidden camps, cities, ancient pyramids, and places long abandoned. What was left behind was never truly gone. As old threats begin to surface again, you must uncover their origins and stop the cycle from repeating.

Tactical sci-fi combat

Fight from a top-down perspective with full battlefield awareness, then step into closer third-person encounters during key moments. Use movement, positioning, weapons, and abilities to adapt to different enemies and situations. Whether you prefer precision, aggression, or heavy firepower, your approach to combat is your own.

Weapons, loot & customization

Build your loadout from a wide range of weapons, modular gear, and powerful loot. Experiment with different combinations, improve your equipment, and create a setup that matches the way you want to play. From fast weapons to heavy firepower, your arsenal changes how every fight feels.

Face deadly enemies

Battle hostile mercenaries, alien species, corrupted creatures, machines, and powerful bosses across the campaign. Each enemy type brings different threats, from aggressive melee attackers to ranged combatants and large-scale boss encounters that demand movement, timing, and adaptation.

A living frontier

Discover inhabited cities and thriving settlements across the frontier. Away from the battlefield, everyday life unfolds around you. Wander through bustling districts and experience a different side of the universe.

About the developer

Cycle of Echoes is developed by Ivan, a solo developer, in Unreal Engine 5. It is listed on Steam under the name ArkNode Games.

Gameplay trailer

Official gameplay trailer

1:15, 1080p60, captured from the actual build. Embed the YouTube video or download the MP4 for your own edit.

Short gameplay clips

Three cuts from the trailer for social and short-form use, each in 16:9 (1080p) and 9:16 (1080×1920). Sound included.

01 · Combat & third-person · 18 s
02 · Arsenal & abilities · 12 s
03 · Exploration · 14 s

GIFs

640 px wide, 4–6 seconds, loop.

Camera drops from top-down into a third-person encounter
Third-person encounter
Flamethrower combat from above
Flamethrower
A firefight on a frozen world
Frozen world
A boss opens a glowing rift during a third-person fight
Boss rift

Screenshots

In-game screenshots

12 captures from the current build, 1920×1080 JPEG. Click for full size. PNG originals on request.

Top-down boss encounter under a sweeping laser beam
Boss encounter
Flamethrower combat on a cliffside platform
Flamethrower
Assault on a mercenary stronghold at night
Stronghold assault
Third-person view of a sunlit city plaza
City plaza
A derelict station interior lit in cold teal
Derelict station
Explosions around a creature boss in a swamp
Swamp boss
A firefight in red-lit corrupted ruins
Corrupted ruins
Combat on a frozen world
Frozen world
Inside an asteroid base
Asteroid base
A desert settlement seen from above
Desert settlement
Combat among desert rock formations
Desert eruption
A night ambush on a dark plateau
Night ambush

Key art & logo

Key art

Promotional artwork, with and without the logo. See the generative AI statement below.

Key art, horizontal, with logo
Horizontal · with logo · 1232×706
Key art, horizontal, without logo
Horizontal · no logo · 1232×706
Key art, vertical, with logo
Vertical · with logo · 748×896
Key art, vertical, without logo
Vertical · no logo · 748×896
Key art, wide banner
Wide · 3840×1240

Also: portrait 600×900 · thumbnail 1280×720

Logo

PNG on transparent background. Please do not recolour, stretch or add effects.

Statements & contact

Good to know

Generative AI statement. Generative AI tools helped create the promotional artwork (character art is based on the game's 3D models). All gameplay footage and screenshots are from the actual build, and the game uses no generative AI during play.

Videos & monetization. You are welcome to publish videos, streams, reviews and previews of Cycle of Echoes, including monetized content, on any platform. Please link to the Steam page.

Work in progress. Everything shown is from a game in development and subject to change.

Contact. Ivan · press@cycleofechoes.com. Interviews, extra assets and preview builds (when available) on request.